Saturday, August 20, 2011

Engadget Primed: all mobile displays are not created equal

Primed goes in-depth on the technobabble you hear on Engadget every day -- we dig deep into each topic's history and how it benefits our lives. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com.

The quality of a mobile phone's display is arguably the most important factor to consider when you establish a relationship with a handset. It's inescapable, really. Whether you're playing a rousing game of Robot Unicorn Attack or (regrettably) drunk-dialing an ex, it's the one interface element that you're consistently interacting with. It's your window to the world and your canvas for creation, and if it's lousy, it's going to negatively influence everything you see and do. Today, we're delving into the world of mobile displays, where we're aiming to entertain and edify, and hopefully save you from making regrettable decisions -- when it comes to purchasing new phones, anyway.

In this edition of Primed, we'll be examining the different qualities and underlying technologies of several displays, starting with the ubiquitous TFT-LCD and moving through the nascent realm of glasses-free 3D and beyond. We'll also be addressing the importance of resolution and pixel density. Finally, we'll be scoping out a handful of upcoming technologies -- while some are thoroughly intriguing, others are just plain wacky. Go ahead... buy the ticket, take the ride, and join us after the break. It's Primed time.

Continue reading Engadget Primed: all mobile displays are not created equal

Engadget Primed: all mobile displays are not created equal originally appeared on Engadget on Fri, 19 Aug 2011 15:00:00 EDT. Please see our terms for use of feeds.

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